Epic Games CEO Tim Sweeney has revealed that the budget forwas $60 million. ( ), Sweeney said the game ended up pulling in $100 million from sales, but this was a far smaller profit than for the original .
"A funny thing happened in the console market, though. Budgets were being bid up. The first Gears of War cost $12 million for us to make. And it made us $100 million in profit. So that was awesome," Sweeney said. "But by Gears of War: Judgment, the game cost about $60 million to build, and made about $100 million still."
Sweeney previously said thatwas around four or five times as much as the first game, so about $48 million-$60 million. Gears of War, , and Gears of War 3 were made primarily by Epic Games alone, while Judgment was developed by Epic and People Can Fly.
Epic started development on its ownand . Part of the reason why was because of the ballooning budgets of console game development, Sweeney said.
"We saw as you moved to this new console generation, theand , we could expect our costs to double again," Sweeney told Glixel. "And the user base wasn't going to double. It was going to go back to zero and then have to rebuild. We felt we would be of questionable viability as a standalone developer in triple-A."
Microsoft released its Gears of War 4 in October 2016 for Xbox One and. The company has not and likely never will disclose the game's budget. Microsoft has not said anything about how the game has sold.
The full Glixel interview with Sweeney is very in-depth and fascinating. Sweeney also talked extensively about virtual reality and how it can be "really dangerous."
"I bet in 20 years, we're going to live a very large fraction of our lives in the metaverse," he said. "Right now we're just typing stuff to each other in social media. Just imagine, if you telecommute, all of your work will be conducted through VR and AR. If there is one corporation that controls and accesses everybody's data stream, then they have complete insight into every aspect of everybody's lives.
"That's really dangerous. That company, and any intelligence agencies and governments that it feeds into, will have the power to blackmail anybody. Because everybody has something to hide. Pervasive information collection is a really dangerous factor for a democracy."
Epic's current game projects includeand . Additionally, the company created the popular Unreal Engine, which has numerous licensees around the world.
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