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Help with a transition in a custom behavior

Sun 01 Apr 18 - 19:40

Not sure if anyone else has this issue, but EntityNotExistsTransition does not work :(
I have all the correct parameters (distance, "name", "state").
When i spawn the boss, the behavior stops at that transition. Is it just bugged?

Mon 02 Apr 18 - 18:04

https://github.com/c0d3break3r/pugzrealm-src/blob/master/db/BehaviorDb.Ethera.cs
thats the code i have, the error is on line 36. I can still rebuild the source, but in the game, Ethera does not do anythin past that point.
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