guys the range system works kinda weird, with a speed of 225 and a lifetime of 400 you'd get a range of 9, for a bow change the lifetime to 300 with a speed of 225 gets a range of 6.75 tiles. That sounds more reasonable.
~Death, King of the Void
Masters Will Fall, and Darkness will Rise... The Void Army is Rising Again...
i must say, i like the bow, and the quiver. i'm not sure about the Armour as I've seen a similar design previously. but i will likely grow fond of it over time. the ring i'm not much of a fan of. however the stats are somewaht fair, (needs a little tweaking) you wouldn't mind if i tweaked the stats a bit, would you?
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I could have sworn that I replied to this. Oh well, I'll do that now. Sorry for the delay
I'll lead this off again w/ DO NOT RESKIN ITEMS.
With that out of the way, lets get into the sprites. Fair warning, this will be long.
Bow: This is different, I don't really like it, but I'm glad that you actually made a new shape. I'd say lower the transition of the pink to the red, or if that's not the way you want to go, add another colour to it, as all you have now are red shades. Even if you choose a new colour I'd like to see you lower the transition. Once you've done this I'd like to see you add random shading to it, much like that of the armor.
Quiver: // Reskined // I'd like to see you use your own shape. After that, try to include a different style of shading, preferably staggered random shading.
Armor: Make a darker region in the corners. Shade the left and right sides so colours aren't touching.
Ring: // Reskined // Make it's own custom shape. Doesn't need to be a ring or ammy, could be an object
Bow: // This is Overpowered // As this item doesn't hit multiple the increased damage is okay, but not w/ the stat buffs. :: Nerf the range to 7.04 (Standard Bow Range) :: Nerf the damage to 75 - 105
Quiver: // This is Overpowered // This item doesn't slow, paralyze, or stun so the damage is okay, but not w/ the bleed. :: Nerf the damage to 305 - 375 :: Make the bleed 3 seconds w/ 110 dmg/sec
Armor: // This is Overpowered // This item, while w/o any stat buffs would be okay, but not w/ them. :: Nerf the Dex to 6 :: Nerf the Def to 15
Ring: // This is Overpowered // This item, while okay w/o the Vit would be okay, it is not w/ it. :: Remove the Vit or :: Nerf the Vit to 4 :: Nerf the HP to 35