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Belladonna's Dung. Coding - ROTMG Tool


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Belladonna's Dung. Coding

Postby SorenOwl » Fri 25 Apr 14 - 16:16

Code
<Objects>
   <Object type="0x738c" id="vlntns Botany Bella">
      <DisplayId>{belladonna.vlntns_Botany_Bella}</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <Group>Bella</Group>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>116</Index>
      </AnimatedTexture>
      <HitSound>monsters/medusa_hit</HitSound>
      <DeathSound>monsters/medusa_death</DeathSound>
      <MaxHitPoints>15000</MaxHitPoints>
      <StasisImmune/>
      <StunImmune/>
      <Defense>25</Defense>
      <God/>
      <Quest/>
      <XPMult>1.5</XPMult>
      <KeepDamageRecord/>
      <Size>200</Size>
      <Projectile id="0">
         <ObjectId>BellaShot</ObjectId>
         <Speed>25</Speed>
         <Damage>1</Damage>
         <LifetimeMS>2800</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>BellaBerry</ObjectId>
         <Speed>40</Speed>
         <Damage>1</Damage>
         <LifetimeMS>3000</LifetimeMS>
      </Projectile>
      <Projectile id="2">
         <ObjectId>BellaPetal</ObjectId>
         <Speed>35</Speed>
         <Damage>1</Damage>
         <Size>90</Size>
         <ConditionEffect Duration="3">Slow</ConditionEffect>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
      <Projectile id="3">
         <ObjectId>BellaLeaf</ObjectId>
         <Speed>45</Speed>
         <Damage>1</Damage>
         <Size>95</Size>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x739a" id="vlntns Bella Buds">
      <DisplayId>{belladonna.vlntns_Bella_Buds}</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>117</Index>
      </AnimatedTexture>
      <MaxHitPoints>2000</MaxHitPoints>
      <Size>100</Size>
      <Defense>15</Defense>
      <XPMult>0</XPMult>
      <KeepDamageRecord/>
      <Projectile id="0">
         <ObjectId>BellaShot</ObjectId>
         <Speed>100</Speed>
         <Damage>1</Damage>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x739b" id="vlntns Governor">
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <MaxHitPoints>1000</MaxHitPoints>
      <XpMult>0</XpMult>
      <Size>0</Size>
      <NoMiniMap/>
      <Encounter/>
      <StasisImmune/>
      <DisplayId>{belladonna.vlntns_Governor}</DisplayId>
   </Object>
   <Object type="0x739c" id="vlntns Planter">
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <MaxHitPoints>1000</MaxHitPoints>
      <XpMult>0</XpMult>
      <Size>0</Size>
      <NoMiniMap/>
      <Encounter/>
      <StasisImmune/>
      <DisplayId>{belladonna.vlntns_Planter}</DisplayId>
   </Object>
   <Object type="0x739d" id="vlntns Red">
      <DisplayId>{belladonna.vlntns_Red}</DisplayId>
      <Group>vlntns flowers</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x49e</Index>
      </Texture>
      <MaxHitPoints>1000</MaxHitPoints>
      <XpMult>0</XpMult>
      <NoMiniMap/>
      <Encounter/>
      <StasisImmune/>
      <AltTexture id="1">
         <Texture>
            <File>lofiObj3</File>
            <Index>0x49f</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>lofiObj3</File>
            <Index>0x4a0</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="3">
         <Texture>
            <File>lofiObj3</File>
            <Index>0x4a1</Index>
         </Texture>
      </AltTexture>
      <Projectile id="0">
         <ObjectId>Red Star</ObjectId>
         <Speed>25</Speed>
         <Damage>0</Damage>
         <LifetimeMS>600</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x740e" id="vlntns White">
      <DisplayId>{belladonna.vlntns_White}</DisplayId>
      <Group>vlntns flowers</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x49e</Index>
      </Texture>
      <MaxHitPoints>1000</MaxHitPoints>
      <XpMult>0</XpMult>
      <NoMiniMap/>
      <Encounter/>
      <StasisImmune/>
      <AltTexture id="1">
         <Texture>
            <File>lofiObj3</File>
            <Index>0x4af</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>lofiObj3</File>
            <Index>0x4b0</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="3">
         <Texture>
            <File>lofiObj3</File>
            <Index>0x4b1</Index>
         </Texture>
      </AltTexture>
   </Object>
   <Object type="0x740f" id="vlntns Yellow">
      <DisplayId>{belladonna.vlntns_Yellow}</DisplayId>
      <Group>vlntns flowers</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x49e</Index>
      </Texture>
      <MaxHitPoints>1000</MaxHitPoints>
      <XpMult>0</XpMult>
      <NoMiniMap/>
      <Encounter/>
      <StasisImmune/>
      <AltTexture id="1">
         <Texture>
            <File>lofiObj3</File>
            <Index>0x4b2</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>lofiObj3</File>
            <Index>0x4b3</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="3">
         <Texture>
            <File>lofiObj3</File>
            <Index>0x4b4</Index>
         </Texture>
      </AltTexture>
   </Object>
   <Object type="0x7410" id="vlntns Loot Balloon Bella">
      <DisplayId>{belladonna.vlntns_Loot_Balloon_Bella}</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x466</Index>
      </Texture>
      <MaxHitPoints>10000</MaxHitPoints>
      <Defense>35</Defense>
      <Size>160</Size>
      <XpMult>0.0</XpMult>
   </Object>
</Objects>

Spent all morning on this :P
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Re: Belladonna's Dung. Coding

Postby Ahlwong » Fri 25 Apr 14 - 22:56

This is good. I wanna see how this turns out although with the lag issue.... not sure if I can even survive without an ammy
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Re: Belladonna's Dung. Coding

Postby AztecNiqqa » Sat 26 Apr 14 - 1:34

You should add a 9x XP multiplyer xD lol jk
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Re: Belladonna's Dung. Coding

Postby nabeels » Sun 27 Apr 14 - 12:59

i have never seen any other dungeons except abyss sprit
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Re: Belladonna's Dung. Coding

Postby Hai » Sun 27 Apr 14 - 13:23

Is this code from the prod client?
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Re: Belladonna's Dung. Coding

Postby SorenOwl » Sun 27 Apr 14 - 13:44

I think so! i spent all morning try to find it that day gg :D
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Re: Belladonna's Dung. Coding

Postby Cat » Sun 27 Apr 14 - 13:47

When do you think it will become onto the game? Will it just be the same drops on prod or special items?
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Re: Belladonna's Dung. Coding

Postby Dibbon » Thu 08 May 14 - 16:00

It should be the same as prod....but we sont have skins yet so there isnt amzing point to it rather than acess to the fun boss and the vanity items... im looking forward to the skins when they come out DX
i just
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Re: Belladonna's Dung. Coding

Postby Cat » Thu 08 May 14 - 17:26

We should make some new Belladonna items!!!

The King's Shield of Belladonna!
Bella's Heavy Armor!
Ring of the Belladonna Queen!
Might take a while but you have all the weapons so no worries about those haha, just tossing some ideas around. ;)
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Re: Belladonna's Dung. Coding

Postby RyanGoHard » Thu 08 May 14 - 18:12

Love the sig cat #NOT
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